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  • Develop game features mainly player movement using physics, furthermore supporting development of AI, game systems, HUD and etc. by requirements from others.
  • Suggest improvements whenever necessary by designing.
  • Optimise source codes with Senior/Lead Engineers to improve player experience.
  • Write clean, stable and well-tested code.
  • Mentor and coach Junior level engineer.
  • Sharing knowledge to the engineering team in the company to grow together.
  • Reviewing source codes that are written by other members.
  • Collaborate with game designers / level designers.
  • Create and maintain clear and concise documentation.


  • Completed at least 1 full cycle title and at least 3 years of experience in game engineer.
  • Strong knowledge of C/C++ programming and debugging.
  • Strong console experience.
  • Strong interest and knowledge in physic and mechanisms
  • Knowledge in a variety of game system in AI, 3Cs, Animation, 2D, Rendering and have co-implemented multiple of such systems before.
  • Self-motivated, professional, and a great team-player with a positive and a ‘can do’ attitude.
  • Well-organized and detail-oriented.
  • Ability to work under pressure to tight deadlines.
  • Knowledge of physics programming is a plus.
  • Passion for making and playing innovative games is a plus.
  • Ability to work in a multicultural environment is a plus.


E-mail us at
with the following:
  • E-mail Title:
    "Game Engineer/Programmer - Your Name"*
  • E-mail title must adhere to this format.
  • Resume*
  • Portfolio*
  • Linkedin URL
  • Anything else that shows your work

*denotes a required item

We thank all applicants for their interest, but only those selected for interviews will be contacted.