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  • Create animation rigs for different character types including humans, animals, creatures and mechs.
  • Facial rigging for humanoids and creatures.
  • Work closely with Lead Animator, Lead Character Artist, Lead Technical Artist, Engineers and Game Designers to ensure that 3D characters are able move and perform in an attractive manner in-game.
  • Help to establish character animation and export workflow from 3D animation package to game engine.
  • Help to establish workflow for the handling and management of animation assets.
  • Maintaining a consistent quality of work while staying on schedule.
  • Work with Engineers to execute character animation system according to game design requirements.
  • Support Animators and Character Artists by creating necessary tools according to project needs.
  • Trouble shooting for animation related issues.


  • Possess an inquisitive mind with a passion for creating 3D character animation and character rigs.
  • Self-motivated, possess good communications skills, and is a great team-player with a positive and ‘can do’ attitude.
  • 5+ years experience in rigging for game development, and creation of animation tools using Mel and Python with at least 1 shipped title in a senior role.
  • An exceptional understanding of anatomy and body mechanics.
  • Good knowledge of Maya and associated tools relevant to animation and rigging (additional experience with Motionbuilder is preferred).
  • Ability to systematically grasp things and process them efficiently.
  • Understanding of a project’s visual style and a passion to push it to the next level.
  • Well-organized and detail-oriented.
  • Solicits feedback frequently; accepts critiques and uses feedback to improve work.

  • Experience in Unreal Engine a plus.
  • Experience in 3d Max a plus.
  • Programming experience or knowledge of programming languages such as C++, Mel or Python.
  • Have shipped AAA PC or console titles, as an animator or rigger.
  • Experience in handling motion capture data.


E-mail us at
with the following:
  • E-mail Title:
    "Senior Technical Animator/Rigger - Your Name"*
  • E-mail title must adhere to this format.
  • Resume*
  • Portfolio*
  • Linkedin URL
  • Anything else that shows your work

*denotes a required item

We thank all applicants for their interest, but only those selected for interviews will be contacted.